Anyways, people started running away once some firefighters managed to warn them to evacute ( something that others should have done because these people have to keep working so they can prevent the fore from doing anymore damage ). Firefighters and volunteers do whatever they can with the little gear they have as always because why on earth would the goverment give money to firefighting vechiles, canadairs and literally anything else that could be useful in this country when we know that every summer someone wants to burn forests so they can build whatever they want. 7 places are burning at the same time while in Μάτι and Κίνετα the fire not only burned trees but because off the strong winds(80 kilometes per hour) it burned houses, it burned people. can you please reblog some posts and help spread awareness?Īllow me to elaborate on how bad things are here. Non-Americans: hey greece is basically on fire, 150 people are wounded, 53 are killed and our nature is being destroyed. This fucking site: hey net neutrality is about to die :((( please help us :(((( boost and rb everything you see even if you’re not American :((((((((( we’ll have no wifi :(((((( we need you!!!! :(((( Please check it out if you’re into odd horror stories! There is a working screenshake function but I’m hesitant about using it at this point (When the screen shakes it’s the background that shakes, meaning that you see blackness behind the shake, it looks really sloppy) There’s more player interaction(just things the player can click on and choose) during Night 1. exe file now has the actual icon it was supposed to have The quick menu beneath the text box has been adjusted. The outline colour of the in-game text is now a lighter shade of the same colour, making the text easier to read. The mouth now stops moving when Iris stops speaking. Some of Day 1’s dialogue has been tweaked Day 1’s music has been changed to fit the mood better (Thanks to Tyas, who does the music and the sfx.) Some graphics that would originally have been still images have been animated. Night 1’s dream sequence has been fully implemented into the game. (Preferences > Launcher Preferences > Projects Directory > Where the folder of your current version of renpy resides), and triple and quadruple check for any typos.Photopsia: The Girl That Saw Stars has been updated. Now, I noticed that you're code pretty much looks exactly like this and it still threw you errors, so all I can suggest is to make sure that your image is in the right folder, that the Ren'Py launcher itself is pointing to the right directory. I actually made another folder inside my gui folder called imagebuttons, and that worked too as long as I typed "gui/imagebuttons/button 2_%s.png" With this code right here, I see the default textbuttons, but instead of "Prefs" is my image button. This is all I needed to make the imagebutton show up instead of the textbutton. Imagebutton auto "gui/button 2_%s.png" action ShowMenu('preferences') Textbutton _("Q.Load") action QuickLoad() Textbutton _("Q.Save") action QuickSave() Textbutton _("Save") action ShowMenu('save') Textbutton _("Auto") action Preference("auto-forward", "toggle") Textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True) Textbutton _("History") action ShowMenu('history') # Ensure this appears on top of other screens. # The quick menu is displayed in-game to provide easy access to the out-of-game I put this image in my gui folder.ģ: in the quick_menu section of the screens.rpy, replace the I pretty sure that you can make everything work with everything, but I don't know that much about code to figure out those work arounds.Īs far as making the image show up, replacing the text with an image, all you need to do is.Ģ: Make sure the "_idle" is at the end of the name of the actual image in your folder "yourimage_idle.png" (not in the screens.rpy). I'm assuming that youre using Ren'Py 6.99.11 and when you clicked on your new game you chose the "New Gui", cuz that's what I did. mine is called "button 2_idle.png", meaning I didn't need a "button 2_idle.png" and a button 2_hover.png" to make it work. I got the image to show up where the textbutton was with only one image file. One thing i can bring though is a beginner's perspective. I've only gotten as far as replacing the textbutton with the imagebutton, so I can't really explain further than that. Hey, I'm the guy from the similar thread Ocelot linked.
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